Post by Faith Webster on Nov 1, 2010 12:32:11 GMT -5
Power of the Mutants!
NAME: Faith Webster
POWER: Accelerated Healing; Superhuman senses, strength, agility, stamina, reflexes, & longevity; Retractable claws laced with adamantium; Night vision; Superhuman tracking
DESCRIBE: Faith was designed to be the perfect assassin and weapon. Because adamantium runs throughout her skeletal system, only a weapon made from adamantium will actually injure her. However because of her accelerated healing, it would be rather hard for her to become fatally wounded.
LEVEL: 4
NAME: Cally DeRush
POWER: Electrokenisis
DESCRIBE: While extremely powerful versatile, with many uses, it can be uncontrollable, and cannot be involved with water, gunpowder, gasoline, or anything extremely flammable. Cally can shoot out electricity, mold it, power something up with it, convert her body into electricity to travel along electrical paths, carefully control metal with electromagnetism and mess with the electric pathways of the brain to siphon information
LEVEL: 4
NAME:James "Wolverine" Howlett
POWER: Superhuman Strength, Superhuman Speed, Superhuman Endurance, Superhuman Reflexes, Superhuman Agility, Insulated Weather Adaptation, Bone Claws, Adamantium-Laced Skeleton and Claws. Regenerative Healing Factor
DESCRIBE: Thanks to his healing factor, Wolverine is able to lift up to 2 tons. Is able to run faster than 30 mph. Thanks to his regenerative powers, Wolverine's fatigue toxins are halted for hours, allowing him to engage in physical activity for far longer than a normal human can. Has greater reflexes than a normal human. Has greater agility than that of a normal human. Wolverine's body is highly resistant to certain elemental extremes, particularly cold, to the extent that he can sleep nude in subarctic conditions with no apparent injury. Wolverine possesses 3 bone claws harnessed in each forearm, which come out through the skin between his knuckles. His flesh bleeds every time he "pops" his claws but his healing factor quickly stops it. The claws are able to cut through flesh, stone, bone, and other materials. Thanks to his unique regenerative abilities, Wolverine was able to survive the bonding of the indestructible metal alloy to his skeleton and claws. This virtually makes his bones unbreakable and also makes him able to cut through any substance with his claws. It also takes away the limits put forth by a normal skeleton, allowing him to lift more than a normal person and kick/punch with more effectiveness. And because it is believed that Wolverine can only be killed by being decapitated, he is now thought to be nearly unkillable, although if someone or something was to remove the adamantium, Wolverine could possibly be killed. His skeleton can also be damaged by adamantium at a high velocity, though this is not nearly enough to kill him. It is not easy to do this, however-- he would have to be shot at close range by preferably an adamantium bullet to be damaged. Wolverine's primary mutant power is an accelerated healing process that enables him to regenerate damaged or destroyed tissue with far greater efficiency than an ordinary human. He has been shown to fully heal from numerous gunshot wounds, severe burns covering most of his body, and regenerate missing eyes. Wolverine's only specific vulnerability known to date. Created by having his soul infused into the katana, the efficiency of his mutant healing factor is decreased dramatically if he sustains injury from the Muramasa Blade. Wolverine has been wounded once with the blade and, though the injury was very minor, it did not heal completely for several days.
LEVEL:4
NAME: Anna Marie D'Ancanto
POWER: Power and Energy Absorption
DESCRIBE: Rogue possesses the ability to absorb psyches and abilities of individuals (or even several people at the same time). She can also absorb memories, knowledge, talents, personality, and other physical abilities (whether or not they are mutant or human). She is able to do this through skin to skin contact with them. Overall it takes 60 seconds of skin contact for her to absorb something. In the amount of time that Rogue has taken them the victims will lose it in the same time. When Rogue loses them, the victim will regain whatever it is she took. Often during this period of time, it will leave the victim unconscious and weak.
If Rogue holds on to her victim for a long time, the transfer of powers, memories, etc. Will become permanent; leaving the victim nearly dead. Unfortunately this happens the majority of time Rogue has ever used her powers.
LEVEL: 3
NAME: Jubilation Lee
POWER: Jubilee is a mutant with the superhuman ability to generate what she calls her "fireworks:" energy globules that vary in degrees of power and intensity. The globules obey her mental control, traveling where she directs them, arranging themselves in balls, streamers, and other shapes, and exploding when she wishes. These combinations may result in anything from a multitude of colorful sparkles capable of temporarily blinding a person to a fairly powerful detonation, capable of smashing tree trunks or metal objects. She can absorb these "fireworks" back into her own body without harm to herself.
It is also said she might have untapped psychic powers. To this day, it is unknown whether she does or not. All that is known is that psychics cannot read her mind.
DESCRIBE: Jubilation Lee has the ability to create the fireworks into ribbons or tiny explosions. Over the last couple of years she has found that she can explode things with a single touch of her hand and lighting things up.
She cannot be aroun vats of explosives such as oil or gasoline in fear that they will also light up and explode around her.
LEVEL: 3
NAME: Katrina Turner
POWER: Invisibility, Power Sensing, and Portal Creation
DESCRIBE: Katrina has the ability to walk in plain view of other people without being seen. Katrina can make objects that she picks up or carries invisible: her clothes, for example, turn invisible with her. She can also see what would otherwise be invisible to the average person. She can even make only certain parts of her body become invisible—her hand, foot, or entire body below the head. However, she runs the risk of someone walking directly into her when she uses her power as they cannot see her. Her power sensing is the ability to sens or recognize other mutants' powers, but she cannot effectively track them. She can only tell where they are with in the area of five city blocks. Her portal creation is the ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations. It is useful for her in confrontations, but she cannot control where the other end of the wormholes end up.
LEVEL: 3
NAME: Elaine Montoya
POWER: Dream Manipulation
DESCRIBE: Elaine can enter, create, and control the dreams of others. She can, with careful actions, extract secrets or create a seed of an idea and let it grow inside the mind. However, since she can create dreams she has found it a bit difficult to tell dream from reality without her totem.
LEVEL: 3
NAME: Rory Blair
POWER: Necrosis Field & Adaptive Anatomy
DESCRIBE: Sphere of Necrotic Decay ~ Rory is capable of generating and maintaining a passive sphere of necrosis around himself. This sphere is in no way altering time itself, but rather the process of entropy, by accelerating it as he dictates by his will. This entropy will effectively cause any form of matter to entropically decay, the rate at which it occurs differs by his will, from basically instantaneous decomposition, to just slightly accelerated aging of a selected subject. Rory effectively decides upon which specific objects and organisms are affected, as well as which specific sections of a being or object as well. He may if desired have the entropy affect himself if he so chooses to do so.
Unfortunately he cannot reverse the effects of decay and is unable to turn the process backwards, once aged it cannot be made young once again. The sphere is kept passively on, even when unconscious, although as he is unconscious he'll be unable to change the effects of the field at will, and will be left with the last previous thought put into the effects of the entropy field for better or for worse. The field isn't visible per say, but rather the decay is clearly recognizable at most times. Beyond the rather obvious grass dying all around him and such, usually the nearby vicinity to the sphere as well as the area inside the sphere itself is cold as heat is being entropically slowed, so just being around Rory sends a sort of chill down ones spine, both metaphorically and physically.
Anatomic Adjustment/Inert Flesh Resuscitation ~ Rory's body is capable of altering itself to survive even the harshest of environments and/or situations. The process of this alteration for survival though isn't necessarily a elegant or alluring series of phases. His body will effectively use it's existing organic matter to do what it can to keep Rory alive in harmful situations, and will even do so in non-life threatening situations for the purpose of just altering his anatomy. His body effectively mutates physically, changing its anatomy and physical build-up to fit its needs. This alteration is in no way capable of gaining supernatural mutant abilities such as manipulating fire, or psionics or things of the sort, but is only within the bodies physical change, sometimes though to bizarre and consequential ends. These manipulations can even go to the change of cell types within his body.
This change can be within any of the varying body systems in the body including digestive, muscular, nervous, skeletal, and even urinary systems. This alteration as noted above is limited to just the existing organic matter at hand, this matter isn't limited though to Rory's own or even living flesh. His body if in contact with mortified flesh or no longer living cells is within the capabilities of effectively devouring the cells and rapidly multiplying preexisting cells with the nutrients of those dead cells at far above normal capabilities. Effectively using dead cells to create new living cells at almost full value, which in turn increases the amount of organic mass Rory has upon him. He is incapable of deciding his appearance and changes and basically all his altered forms are grotesque for the most part. Usually his body reverts to a default form though when not in any sort of dilemma, this form though is still far from human.
LEVEL: 3
NAME: Weston Matthews
POWER: Reactive Adaptation – Weston has the ability to take any attack on him and adapt a permanent resistance to it, as long as it is not physical. Like if he is hit, he cannot create a resistance to the physical punch. If he is attacked with poison or something as such, his body immediately creates a resistance to it and cannot be affected with that particular toxin again.
Power Mimicry – Weston also has the ability to mimic other mutants’ power if they attack him with it. If a mutant with the ability to produce acid attacks him with their power, West will mimic their power as a defensive strategy, just as his body develops a natural resistance to the acid.
DESCRIBE: Reactive Adaptation – West cannot create a resistance to physical attacks like punches, kicks, knives, bullets, and the like. He can only create resistances to any type of toxin introduced into his system.
Power Mimicry – West can only mimic other mutants power for a small amount of time, and it is not a permanent physical change.
LEVEL: 3
NAME: Gunda Wolfar
POWER: production of wind (ventogenese), control of wind (ventokinese), control of air (airokratie)
DESCRIBE: Because of her past, Gunda can produce and control wind only by her feelings by now. But that is a really big problem, because the stronger the wind is, the more strenght is needed. She can produce inside the water oxygen for herself for 5 minutes, if she does not move. But then she has to get to the surface, otherwise she will drown. She is also able to push oxygen in the lungs of another person.
LEVEL: 2
NAME: Emira Munic
POWER: She can alter her own gravitational force.
DESCRIBE: Her power can be used in many ways such as jerking herself out of the way of potential hazards/projectiles, give her indefinite balance on anything, walk on walls, and to some extent, fly. Used more creatively, she can throw things with more force, carry heavier loads and, with work, run faster. Those are out of her league, however, and she needs to work on her powers in order to be able to do those impressive feats. Weakness wise, if she is trapped in some sort of enclosed structure her powers will do no good unless the structure is small enough to lift. She can use her powers to support a bit over twice her body weight for a good hour, her own body weight alone indefinitely. That's just standing still. Moving makes her powers fluctuate, and so she needs to concentrate and focus more. Her powers aren't as taxing on the body as most are, but her power is heavily taxing on her brain. Sleepiness, sickness, and depression have impacts on her power moreso than fatigue. Being such, the more she uses her powers, the more her brain fatigues.
LEVEL: 3
NAME: Ororo Monroe
POWER: Atmokinesis, Flight, Energy Manipulation, Weather Resistance, and Earth-Link
DESCRIBE: Several times in the past, Storm has been described as a “sculptress“. This is (arguably) the best way to describe her mutant mastery over weather, and certain forms of energy. When Storm uses her psionic powers, she sees the world as colorful, constantly changing energy patterns, rather than solid matter. These energy patterns can be “molded” to Storm's will to create a vast number of effects which mainly deal with weather manipulation. Storm is greatly in tune with nature and the elements. She can feel them, and likewise they react to her emotional state. She can manipulate weather patterns on a variety of scales, including the ability to summon large and violent thunderstorms and blizzards, as well as sleet and hail.
She has the ability to fly by gliding on wind currents. She can also move objects or other people with the wind or create a dome of air pressure to deflect attacks. Storm's power over air pressure has also been used to crush powerful objects such as skrull warships. She has even created pressure (on earth) higher than that found on Jupiter. Storm's powers grant her the ability to fly as high as the atmosphere can be stretched by using her mastery over wind. She can even carry other people with her. Storm can also use the weather as a weapon. She can summon lightning bolts from the sky that can be used to blind, stun, or severely burn her opponents, even to the point of death. She can also use this ability as a concussive force.
When using her powers, Storm becomes one with the energy patterns she manipulates. This gives her the ability to project weather effects through her body. For instance, she can generate lightning, intense cold, and intense heat, from her hands rather than from her actual atmosphere. Her power over thunder has been used to create deafening sounds for distracting her enemies. She can create powerful tornadoes, hurricanes, and various winds that are capable of moving a vast number of objects/people including levitating an entire building. Her ability over water and it's forms has been shown by her creating heavy rainfall, and instant floods that have even “washed” away savage land dinosaurs. Control over moisture and temperature allows Storm to freeze/flash freeze objects and people in the blink of an eye.
She seems unaffected by the weather, including lightning and temperature. While in the past, Storm has been attacked with (and harmed) by lightning/electric blasts she hasn't created herself, and almost overheated due to trying to adjust to violent weather, it appears that the more experienced she gets, the less the weather seems to harm her, both indirectly, and directly. This is further shown by her being able to reverse/counter electrically based attacks.
Storm's mutant powers has created a psychic bond between herself and the primal life force of Earth's biosphere. This bond with the Earth and apparently the entire universe, gives Storm spiritual and material sustenance with an almost empathic sense towards living thing. Her bond with the biospheres while in outer space somehow allowed her to reverse her transformation into a brood queen, summon a solar flare and the ability and call upon a large amount of cosmic energy.
LEVEL: 4.5
NAME: Beau Blanc
POWER: The base of Beau's powers is his superspeed. Being the genetic duplicate of Northstar (one of the fastest figures in the Marvel universe), Beau is able to travel at speeds nearly reaching the Speed of Light. This incredible speed translates into not just speed, but a great reaction time, added durability (enough to withstand wind and particles of dust hitting his body at such high speed) as well as an increased metabolism, which speeds up his healing (all of this from having superspeed). Like his genetic match, he also has flight and heightened strength (up to a ton).
DESCRIBE: His biggest weakness is his impatience and to light.
LEVEL: 3 - 4
NAME: Elizabeth Braddock
POWER: Telepathy, Telekinesis, Precognition, Psionic Abilities
DESCRIBE:
Psylocke's core ability is her telepathy. It's extremely advanced and has psionic abilities that other telepaths do not have. Betsy can create illusions, read minds, communicate mentally, enter the astral plane, control and suppress others minds and powers, psionic blasts, psycho blasts, illusion projection, and mental communication over long distances. She can also probe minds and sense others presence.
Betsy also has the power of telekinesis. She can float but not fly over long distances and at high speeds, she can lift up to five tons mentally through telekinesis, levitate herself and others, create force fields of various sizes and shapes, and she can attack with mental force.
Betsy's most undiscovered and unexplored ability is her precognition and preminitions, which occur randomly and periodically over time. They can see up to a month in advance, for she has not practiced with it much. She can see things before they happen and know the fate of others, and possibly change it.
LEVEL: 4
NAME: Kari Douglas
POWER: Areokenesis, control of gas molecules, ability to turn his body into gas
DESCRIBE:
-Control over Gases-
Kari has control over gases on the periodic table, as so he is able to form and create new chemical makeups and handle hazardous elements, depending on the amount though it can cause serious bodily harm to Kari.
He is able to manipulate and control the Noble gases on the periodic table as well as some Halogens and non metals such as Oxygen, Nitrogen, and Fluorine.
He can also use this as a weapon, shooting streams of gas at an enemy, or increasing the air pressure around an individual, causing them to feel immense pain. Or even making the air more dense so it is harder to breathe, although most of these effect Kari as well as everyone in that area. By drawing the gasses in the air already around Kari he can combine them together to create chemical makeups. Although some of the makeups would become uncontrollable after made.
For example he could combine oxygen and hydrogen together to make water, but at that state it would just drop onto whatever is under it.
Kari can go from only being able to create the minimalist drop of water to being able to fill a room, all that he needs is the required source of elements to do so. His powers may let him control gasses but it does not let him create matter out of no where. Although manipulation of radioactive gasses can be controlled, but not for extended amounts of time.
Kari is able to draw gasses out of his body to be used as chemicals that he can manipulate. But drawing them out of his body is a desperate attempt in survival. By using his powers it would actually separate things like oxygen and hydrogen in his body, due to his extreme contact with the chemical. But this also shows the extreme danger in doing so.
Kari is also at risk when he uses his powers to draw the oxygen out of the room, or if he creates a hazardous chemical. Although he can create it that does not mean that he is immune or does not have to breath, his body works like everyone else.
His power created a sort of mental sense with the gasses around him, but decreases his own mental guards making him highly susceptible to mental attacks.
His body also has a sort of self preservation that it goes through if he is ever locked away from a flowing source of oxygen, such as if he were in a air tight room or trapped in a cave. His body intentionally shuts itself down in to a coma like state. During this coma his body pulls gases his body needs to survive towards him, but just enough to keep him alive well he is unconscious. Although it keeps him alive, during this time he is completely immobile and unable to wake up unless exposed to higher amounts of gases.
LEVEL: 3 (Has potential for 5 with complex understanding of gas molecules)
NAME: Erik Noire
POWER: Solid Matter Density Control
DESCRIBE: Erik can manipulate the density of his body's molecular structure. By manipulating it, he can defy the laws of physics and change his molecular density without harm. His genetically enhanced DNA maintains a distinct corporeal memory which enables Erik to revert back to his original molecular structure at will.
***For now Erik can do very little because he refuses to believe that he is anything but human. His abilities are severely limited by his lack of initiative and no training or practice. These power descriptions will only become applicable if he ever get’s trained and accepts himself. At that point the powers will be a gradual gaining. What is described below is only what he might be capable of. At this point in time he does not phase or become more dense at will but by reflex if something is coming at him. If it is a person, like in football, he becomes more dense if it is a paintball he might phase. These are both very rare cases though and are purely by reflex.***
Imperviousness: He is able to draw molecular density from the world around him making him impenetrable by flexing his muscles when taking a breath to active this power which surrounds his body in a rock-like structure. In this state, he can stop cars and bullets, and has immunity to pain. When he has become super-dense, no one can resist his incredible physical strength. At this state, he is able to crush and destroy almost anything without harm to his body. When he increases his body mass to incredible levels, it's very hard for him to run and even walk, and no one can get him to budge. Because of his incredible body mass, most types of energies such as electricity which are directed to him just being absorbed or reflected by his body, and do not harm him at all. Most Psionics trying to affect him by their power while he is in super-dense state feel some kind of barrier which doesn't allow them to enter his mind. Also, such Psionic attacks like Psionic Blasts just disperse on him, and don't cause any side effects.
Intangibility: Erik can throw off the density of his own molecular structure making him intangible, thus he is able to pass through solid matter by passing his atoms through the spaces between the atoms of the object through which he is moving. In this way he and the object through which he is passing can temporarily merge without interacting, and each is unharmed when Erik has finished passing through the object. When in this state he cannot breathe, so must draw a breath before activating his ability, and can only stay intangible or super solid for as long as he can hold his breath.
Weaknesses:
Time Limit: Erik has only 30 seconds before he has to revert back to avoid the risk that the effects from his abilities will become permanent and kill him.
Energy Field: Erik is unable to phase through electrical based fields.
Nervous System: Erik's invulnerability offers him no protection against weapons that can affect his nervous system.
LEVEL: 1
NAME: Noela Kape
POWER: Plant control/ communication
DESCRIBE:
Connection to plants: This ability Noela has possessed for as long as she has remembered. It allows Noela to communicate with plants like we would any other human. She sees their “souls” for a lack of a better way to put it. She can talk to them and hear them talking back. They obviously have some consciousness beyond what people realize and trees and flowers especially seem to always know what is going on in the area and are quite the “gossips” as Noela refers to them. This ability allows her to be friends with plants, as weird as it sounds, and allows her to get information from them. They can give her direction, tell her of the location of things or people near by, or simply give her any other information they may have somehow come by. This power, though it does not tire her out, can give Noel a hard time. Since it is so keen, if something big is going on or something bad is happening and many plants try to communicate with her at once, her brain will become overloaded, and she will become completely immobilized by pain. Also if someone is doing something such as harvesting produce, cutting down trees, or if there is fire, the screams of the dieing tries will generally cause her to faint.
Contol of plants: This power does not awaken until Noela’s eighth year of school. It derives from Noela’s close bond with the plants somehow causes them to do her bidding. Her brother’s theory is that the plants care so much for her that they want to do all they can to help her, but the source is unclear. All that is known is that this side of her power requires a fair amount of coaxing on her part, and it is highly susceptible to any emotion Noela is feeling, and tends to react strongest to anger and fear. Noela also has the ability to will palnts into death, causeing them to shrivel and die, but this has only happened once due to the great depression she was feeling when her mother died.
LEVEL: 3
[*code][img]put a 100x100 size pic of your character here[/img]
[color=blue]NAME:[/color] Character's Name
[color=maroon]POWER:[/color] Short
[color=orange]DESCRIBE:[/color] Describe it's weakness, it's strengths, what you can do, what to do, how much energy does it take
[color=yellow]LEVEL:[/color] There are levels of powers. New mutants should be a class 1, 2, or 3. If your an adult, its 3/4, 5 is most powerful, and you must pm the admin if you want this power[/*code]
Note: Please remove the apostrophes.